Internal conflict:

* Wanting to build online RPGs inspired by classic TTRPGs with monsters and loot.

* Wanting to only make pacifistic games, because "Kill 'Em All" gets boring after a while. ("Master Of Puppets" is better anyway - can we get some non-lethal political intrigue games, please?)

@InspectorCaracal but they're in conflict!

I can't stick to only making pacifist games, and then also make a game about randomly killing monsters for arbitrary loot.

@zatnosk but you can totally make a pacifist game about randomly ____ing monsters for loot with loose plot justifications and just fill in the blank with a verb that isn't "kill". 😉

@InspectorCaracal yeah, but can I build it as a federated MUD (#mudstodon) and let other people do their thing with content and dungeons and stuff, and still expect it to be pacifistic?

@zatnosk Depends on what you mean.

Can you build a game system based entirely on non-combat mechanics that still carries core TTRPG design concepts, that will continue being pacifist when running other people's campaigns (so to speak)? Definitely.

Can you build a pacifist open sourced game framework where people can't write their own combat mechanics into the codebase in their implementation? No, of course not, you can't control other people's server code.

@InspectorCaracal but.. core TTRPG design concepts ARE combat mechanics!?

Even Pokémon doesn't qualify as pacifist in my view.

So even if I could build a federated pacifist RPG, I don't think I could make it feel "old-school" :/

@zatnosk Core TTRPG design concepts are the division of natural characteristics into a handful of numerical stats and using those numbers to affect a semi-randomized contest of abilities.

Pokemon isn't even remotely pacifist, or a TTRPG, so I'm not sure why you mentioned it. >.>

@zatnosk Oh, I forgot the improvement of skills and characteristics being represented by the increase of the numbers according to a system of achievement driven by assigning scores to challenges

@zatnosk Anyway all you need to do to make a pacifist TTRPG style game is replace physical damage to HP with a different progress meter. Hostility Points reaching zero, say.

@InspectorCaracal @zatnosk I remember one pet-critter-collecting videogame in development that replaced combat with dance-offs. Replaced HP with confidence points. I wish I could remember the name. Starts with O, I think

Sign in to participate in the conversation
Toot Planet

The Planet is a small, unrestrictive community, and a customized Mastodon server. We have certain features that don't exist on most mastodon servers, such as being able to post to only other members of this server.

We welcome anyone who wants to come join and whatever language you speak! If you're a creative type, queer, a nerdy enthusiast of Something, you'll definitely feel right at home, but we're proud to be a friendly and welcoming community.

Toot Planet does not keep local image archives more than a year after posting. Don't use social media as a media archive!