just according to keikaku is a user on tootplanet.space. You can follow them or interact with them if you have an account anywhere in the fediverse.

I think one of the primary tests of good game design should be "is it still fun when you lose?"

@InspectorCaracal Agreed. There's also "have we made this thing *too* %$&#*@ hard to win?"

just according to keikaku @InspectorCaracal

@skquinn I like the attitude that the FATE RPG system takes when advising you on when to roll for challenges: losing should be an interesting option to play.

But the originating thought was, if your gameplay isn't fun enough to still be fun when you lose, then maybe it isn't actually a fun game.

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