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just according to keikaku @InspectorCaracal

All right, y'all, give me your suggestions for my world gen settings. tootplanet.space/media/sgcEXGY

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@InspectorCaracal I don't think I have enough knowledge of how this stuff affects the way the world comes out in the end and how that affects gameplay, so I'll just watch this one. Look forward to seeing what happens, though.

@Terrana The options are fairly self-descriptive, actually. The only one that is slightly cryptic is Maximum Number of Sites, which iiiis *checks*

"This is how many distinct places can exist after world generation."

I think that means like... regions? 🤔

Anyway, if no one else winds up having any suggestions I'm just going with medium everything. >.>

@InspectorCaracal small world, medium most stuff, tons of minerals, very little scary stuff.

It's hard enough without the world raining blood or whatever scary stuff happens in evil regions.

Unless you like !!FUN!!

@Wsteria This is... a very difficult question, actually. It's fun if you happen to like things that are like Dwarf Fortress? 🤔

So, imagine playing the Sims, except:
a) they're dwarves
b) instead of starting in a nice suburban neighborhood, you're dropping them in the middle of a brand new Minecraft map
c) they have to do ALL the construction etc. because there is no Hand of God ability
d) it's all ascii art unless you download a very low-res sprite pack mod.

@Wsteria It's also one of those kinds of games where you can play the surface game of telling dwarves what to do in order to build a dwarf colony, or you can start digging down into infinite layers of detail.

Two examples of details:

1) you actually generate a world history when you generate a new world, with events and historical figures and stuff and dwarves will make carvings representing those events sometimes, or other stuff they remember.
2) see attached image tootplanet.space/media/YYF143h

Half of my starting team is susceptible to disease... 😓 I hope that doesn't come back to bite me.