hi! i'm just your average gay cryptid with goals of world domination. @satyrlegs has been my account these past few months, but i recently realized i should have a sfw account for anyone not interested in the lewd monster fiction i've been making.
i'm currently worldbuilding a post-scifi fantasy planet, transliterating toki pona into different scripts, and making flag emojis of states, cities, and cultures not represented by unicode
Character Sheet Concept
Sure these cant reasonably be updated with level or items but i love this little concept for a character id token
Face: character name
Edges: race and class
Reverse: player name
(everything is written in ogham for stylism, simplicity, and ease of carving but can be written in and carve friendly script)
Whole New World
I'm redoing my fantasy planet, moving away from the premade fantasy races and archetypes and closer to a true alien planet. The planet is earth-like in size and composition, but its axis is tilted by 77 degrees. This results in a planet where the poles reach extreme highs and lows and very little grows, an equator that over a year will transform from temperate to tropical and back, and the sea level semi-regularly rises and falls to reveal the larger continental shelf.
Fable 3 take (morality problems)
so all games that gauge your characters morality are iffy. of course what I consider moral might be considered immoral by someone else, so any game that measures your moral standing thinks they know better and is subconsciously reinforcing their morals.
most people can agree that killing is immoral, and games generally agree, but many games that include a morality system feature your character fighting/killing many unnamed npcs. fallout 3 is a shooter that involves killing many many raiders, enclave soldiers, mercenaries, etc, but generally doesnt judge you until you blow up a small town. fable is very much the same way.
later games like new vegas and inquisition focused more on faction approval than a one size fits all morality system and I wish more games would do this, bc when it comes to the morals of games like mass effect and fable I find myself wishing they didn't judge your actions.
is it more evil to blow up the geth compound or to rewrite their code? how important is free will to life? what does it say about a game when taking away an npcs free will is the "paragon" route in a game about choice?
what is more important long term survival or short term happiness? this is the core of fable 3. its a question the people of earth with be asking themselves over the course of this decade. luckily fable 3 has an answer, at least morally. the answer is short-term individual happiness.
the second half of the game results in the protagonist becoming king/queen and having to make decisions based on the complaints of individuals that decide how prepared you are for the coming apocalypse and the "good" ending results in the main character becoming the only survivor. the bad ending saves all the people of Albion at the cost of their freedom/happiness and doesnt imply things improve after the country is saved
being evil is generally just being rude or mean, even to people who deserve it. being nice is giving people flowers.
anglish and "linguistic purity"
lately I've been thinking about anglish and the idea of linguistic purity. basically its a variant of English that is fully germanic (ie no French influence/loan words). its a fun thought experiment bc about 2/3 of English words are of French or latin origin, but thats just it, its a thought experiment.
been busy with work to draw at home so i started drawing in receipt paper at my register while bored (usually after my last break). eventually i started keeping track of every time i checked the clock.
story: one day a ladys bottle of malta fell on the ground at my register, exploded and shooting the top half of the bottle (and the drink inside) 6 feet in the air
The First Election of Bestundan
Since the US is weeks away from their midterm elections, I guess its appropriate to share the tale of the first election in Bestundan (the kingdom of dwarves).
The Fourth Era is best remembered as a time of war and expansion on behalf of the three major empires of the time: Heilleland, Ezrakos, and Ederan. However by the end of the era all three would be forced to transform or fade into irrelevance. Ezrakos would be the first to succumb to war, both internal and external, and fracture until they could only control only a corner of the far north. Heilleland would last the longest, though they would be forced to devolve into the Maes-Heille Federation and lose most of their land to civil war. Ultimately the collapse of Ederan would be what defined the era mores than its formation did.
Following centuries of decline following the loss of the Rift, the Fourth Era would begin with the coronation of Irgan Fairarm as King of Ederan, and under his reign the kingdom would see its first expansions into an empire. For the next six centuries the empire would grow, eventually reaching its height, stretching from the Stone Marshes to the Vei. However this growth was followed by stagnation and ultimately their luck in wars would turn to failure and collapse.
In 4685 the Empire would agree to a ceasefire with the Compact of Ananan, a temporary peace on the far off peninsula, that was proving difficult to conquer, was pushed by generals who believed it impossible. Then, in 4.689 Jairg Glaseye was crowned king after challenging his predecessor to a duel. Jairg believed the ceasefire was a mistake that would lead to the empires demise, and in a sense he was right. Within a month of being crowned, the war had started again as more dwarves troops arrived on the peninsula. At first they had made some major gains, but by the third month things started to slow down. They were fighting less troops as time progressed. Then the rains began.
Spring in the Vei is wet, and what first seemed like dry valleys in summer, fall, and winter were actually dry lakebeds. Soon sand turned to mud and mud turned to waist deep pools of water. It soon became clear that the Compact had stopped sending soldiers to the battlefields, not out of fear, but to focus on defending their cities. Meanwhile the empire had effectively trapped their soldiers on a floodplain in bulky armor. By the time the empire was able to regroup, they had found their enemies had rounded up their forces as well. What was once in the dwarves favor had turned against them.
In the fall of 4.693 the orcs of Brugoniea had risen up against the empire, the first in many successful revolts as Vinegrade would follow suit months later. In the Summer of 4.750 Brugoniea and Ananan would form the Legion, and in the south Ikargen would rise against the empire. By the start of 4.753 the empire was surrounded and forced to retreat into their homeland. It’s at this point we must discuss whats been going on in the core of the empire and the life of its citizens.
The quality of life inside the empire was never equal, nobles had guaranteed access to food, healthcare, and schools; something that workers and peasants didn’t always have access to, and the lives of those outside the empires core was generally much worse. The orcs of Brugoniea were forced to regularly mine ore for food in a process that devastated the countrys ecosystem. Cities were usually fortified underground, while farmers often had to hire guards to protect their crops above ground, or hope that those provided by the government would investigate the rampant piracy that worsened as the war dragged on. These problems came to a head when riots broke out in the outer capital and a revolt in the Dynag Valley resulted in the breakaway Dwarven Republic.
These anxieties had also stated to effect the government and only became louder as the enemy troops approached the capital. Seeing the righting on the wall, the nobility took control of the empire to negotiate with the foreign armies occupying the empire. In the fall of 4.753 negotiations began. Ikargen, the Dwarves Republic, and the Legion demanded an end to the monarchy and an abolition of the military. However, their allies worried about the precedent abolishing the monarchy could set. On the other side of the aisle, the nobility couldn’t agree who should lead negotiations or what terms they should agree to.
Eventually representatives from the neighboring Kingdom of Nokitia would lead negotiations and a group of nobles calling themselves the “Revolutionary Loyalists” would take control of the capital. The Revolutionary Loyalists believed in the existence of the monarchy but they argued that the issue was solely the current monarch. Ultimately they managed to water down much of the reforms that would have stripped the king of power and given full suffrage to the public. Despite this they couldn’t agree on who should become the next monarch, and many nobles didn’t want to give up the power they had recently given themselves, so they pushed to form a parliament.
Ultimately they agreed to the formation of an elected parliamentary monarchy, with the noble houses forming the parliament and the public electing the new king. The foreign armies would stay in the new Kingdom of Bestundan for six years after the vote and all sides would accept the results. After long debates they decided on a winner takes all voting system.
There were five candidates: two Revolutionary Loyalists, a member of the Dwarven Republic, Dannas Glaseye (son to former king Jairg Glaseye), and former king Jairg Glaseye.
On the last day of 4.759, winning 43% of the vote, Jairg Glaseye was elected king again. Immediately Ikargen, the Dwarven Republic, and the Legion declared the results to be rigged and pulled out of the peace agreement. By 4.762 the war was officially over, as the Legion was forced out of Bestundan and the Republic was forced to surrender.
#Inktober "Historic Tuskmarket"
Tuskmarket was a small town in Scaletide County. Though the county is very diverse, Tuskmarket was seen as the Orcic enclave surrounded its Kobold and Minotaur neighbors. Today Tuskmarket is a booming city that overshadows Scaletide and Redhorn Marina, but that growth came at the cost of its historic district. Ultimately what wasnt demolish was saved by the Gishnep Corporation, who relocated the remaining buildings to their theme park: Gishnepland
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